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3D Artist, Co-Game Designer

2022

Yard Guard

Description

Senior quarter project where I worked in a team of 5 to brainstorm and develop a first-person experience of protecting your mother's garden as a child.

The
Model

Phase 1

Our first goal for development was establishing the art direction. Before we picked out specific references, we all agreed to shoot for a simple and cartoony style.

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As such, I went ahead and made a test model for the house. I used this time to practice modeling, testing out the layout of the house, and shape of the roof.

 1-1

 2-1

 2-2

Phase 2

After a mood board was created and everyone agreed on a direction, I got to work modeling and texturing a house from scratch.

While I enjoyed the roundness of my test, in order to fit the style of our 2D assets I made the structure rigid but still kept flat and simple colors as part of the look. This also helped me finish the house much faster.

A table was also included behind the house to serve as a tool holder.

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The roof tiles were textured by me using Paint Tool SAI, the wooden beams and stone foundation were free textures I found online.

The
Raccoon

Phase 3

Being lucky enough to model the Raccoon mob, I made him big and round like the ones I'd see on campus. Unfortunately it was out of scope to rig and animate him :(

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